lux lecturesPUBLICATIONS AND PRESENTATIONS

In Progress

Galarneau, Lisa (in press) Productive play: Participation and learning in digital game environments. International Journal of Advanced Technology for Learning (Digital Games Based Learning). Draft here - please do not cite.

Galarneau, Lisa and Mark Chen (in press) Play my way:  The politics of cooperation in massively multiplayer online games. In Play and politics. Douglas Thomas, Joshua Fouts and Shawna Kelly (Eds.) Draft here - please do not cite.

Publications

Galarneau, Lisa and Melanie Zibit. (2006) Online games for 21st century skills. In Games and simulations in online learning: Research and development frameworks. David Gibson, Clark Aldrich and Marc Prensky (Eds.)

Galarneau, Lisa (2005) Authentic learning experiences through play: Games, simulations and the construction of knowledge. Digital Games Research Association (DiGRA), Vancouver, Canada.

Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada.

Galarneau, Lisa (2004) The e-learning edge:  Leveraging interactive technologies in the design of engaging, effective learning experiences, e-Fest 2004, Wellington, New Zealand.

Newman, James and Iain Simons, Eds. (2004) Difficult questions about videogames.  [contributor] London: Public Beta


Selected Presentations

Upcoming:

OGDC (Online Game Developers' Conference), May 10-11, 2007
Games * Learning * Society, July 13-15, 2007.

Welcome to the future: What online games can tell us about the future of learning.
ULearn 2006, Keynote. September 25th - 27th, 2006, Christchurch, New Zealand

The future is here! What current trends in online gaming can tell us about
the future of learning
. International Serious Games Event, June 5th and 6th, 2006, Birmingham UK

Collateral learning: Online games for 21st century skills. Serious Games Summit, Game Developers' Conference, March 20-21, 2006. San Jose, California.

The power of perspective: Games and simulations for transformative learning. Games * Learning * Society Conference 2005, Madison, Wisconsin.

Industry/education collaboration in New Zealand. Association of Staff in Tertiary Education (ASTE) 2004, Wellington, New Zealand.

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Contact: lisa [AT] socialstudygames [DOT] com