PUBLICATIONS AND PRESENTATIONS
In Progress
Galarneau, Lisa (in press) Productive play: Participation and learning in digital game environments. International Journal of Advanced Technology for Learning (Digital Games Based Learning). Draft here - please do not cite.
Galarneau, Lisa and Mark Chen (in press) Play my way: The politics of cooperation in massively multiplayer online games. In Play and politics. Douglas Thomas, Joshua Fouts and Shawna Kelly (Eds.) Draft here - please do not cite.
Publications
Galarneau, Lisa and Melanie Zibit. (2006) Online games for 21st century skills. In Games and simulations in online learning: Research and development frameworks. David Gibson, Clark Aldrich and Marc Prensky (Eds.)
Galarneau, Lisa (2005) Authentic learning experiences through play: Games, simulations and the construction of knowledge. Digital Games Research Association (DiGRA), Vancouver, Canada.
Galarneau, Lisa (2005) Spontaneous communities of learning: Learning ecosystems in massively multiplayer online games. Digital Games Research Association (DiGRA), Vancouver, Canada.
Galarneau, Lisa (2004) The e-learning edge: Leveraging interactive technologies in the design of engaging, effective learning experiences, e-Fest 2004, Wellington, New Zealand.
Newman, James and Iain Simons, Eds. (2004) Difficult questions about videogames. [contributor] London: Public Beta
Selected Presentations
Upcoming:
OGDC (Online Game Developers' Conference), May 10-11, 2007
Games * Learning * Society, July 13-15, 2007.
Welcome to the future: What online games can tell us about the future of learning.
ULearn 2006, Keynote. September 25th - 27th, 2006, Christchurch, New Zealand
The future is here!
What current trends in online
gaming can tell us about
the future of learning. International Serious Games Event, June 5th and 6th, 2006, Birmingham UK
Collateral learning: Online games for 21st century skills. Serious Games Summit, Game Developers' Conference, March 20-21, 2006. San Jose, California.
The power of perspective: Games and simulations for transformative learning. Games * Learning * Society Conference 2005, Madison, Wisconsin.
Industry/education collaboration in New Zealand. Association of Staff in Tertiary Education (ASTE) 2004, Wellington, New Zealand.
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Contact: lisa [AT] socialstudygames [DOT] com |